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ge-se-ki · W185

geseki · illusion; quality-perception-change; magic of crafting apparent properties · ✅

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Domain Academic / Formal Knowledge
Register formal
First use DND-001, Illusion (S605): ge-se-ki ne wi-ra-su lo-ge-se

Composition

ge (quality/property) + se (sense/perception) + ki (change/transformation). se-ki = perception-change. ge modifies se-ki = quality-of-perception transformation = illusion magic. Polar opposite of ra-be-ki (W184): evocation changes what IS; illusion changes what APPEARS.

Notes

W185. First attested DND-001 (S605). ge-se patient in S605: lo-ge-se = "quality-of-perception" = apparent properties (not inherent ones). The contrast (S608) sharpens this: ra-be-ki produces lo-ra-be (real force); ge-se-ki produces lo-ge-se (quality-of-perception). Both are defined via patient reference, making the structural opposition maximally explicit.

ge (primitive), se (primitive), ki (primitive), wi-ra-su (W179 magic), ra-be-ki (W184 evocation — polar contrast)

In the corpus

3 attestations.

S# Tonesu
S605 ge-se-ki ne wi-ra-su lo-ge-se
Illusion is the magic of crafting how things appear.
S608 la-ra-be-ki be lo-ra / la-ge-se-ki be lo-ge-se
Evocation generates real force; Illusion generates quality-of-perception.
S971 to-se-ki ne se-ki go-si to / ge-se-ki ne se-ki go-si ge
Divination and Illusion are two perception arts distinguished by aim.
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