ge-se-ki · W185
geseki · illusion; quality-perception-change; magic of crafting apparent properties · ✅
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| Domain | Academic / Formal Knowledge |
| Register | formal |
| First use | DND-001, Illusion (S605): ge-se-ki ne wi-ra-su lo-ge-se |
Composition
ge (quality/property) + se (sense/perception) + ki (change/transformation). se-ki = perception-change. ge modifies se-ki = quality-of-perception transformation = illusion magic. Polar opposite of ra-be-ki (W184): evocation changes what IS; illusion changes what APPEARS.
Notes
W185. First attested DND-001 (S605). ge-se patient in S605: lo-ge-se = "quality-of-perception" = apparent properties (not inherent ones). The contrast (S608) sharpens this: ra-be-ki produces lo-ra-be (real force); ge-se-ki produces lo-ge-se (quality-of-perception). Both are defined via patient reference, making the structural opposition maximally explicit.
Related
ge (primitive), se (primitive), ki (primitive), wi-ra-su (W179 magic), ra-be-ki (W184 evocation — polar contrast)
In the corpus
3 attestations.
| S# | Tonesu |
|---|---|
| S605 | ge-se-ki ne wi-ra-su lo-ge-seIllusion is the magic of crafting how things appear. |
| S608 | la-ra-be-ki be lo-ra / la-ge-se-ki be lo-ge-seEvocation generates real force; Illusion generates quality-of-perception. |
| S971 | to-se-ki ne se-ki go-si to / ge-se-ki ne se-ki go-si geDivination and Illusion are two perception arts distinguished by aim. |
| --- |
Generated from registry/entries.yaml.